I modelled a dinosaur: the pterodactyl. I really enjoyed modelling it!
The requirements were:
– 15.000 tris;
– texture for the color 1024 x 1024 px;
– no displacement, bump or normal maps;
– no specular or ambient maps.
…and I couldn’t use ZBrush!!! 🙁 So I made it in Maya and Photoshop!