I modelled the tortoise in Maya and ZBrush.
The requirements were:
– about 15.000 tris;
– texture for the color 2048 x 2048 px;
– no displacement, bump or normal maps;
– no specular or ambient maps.
Rendered in maya, mental-ray with ambient occlusion.
The tortoise on iPad (Aurasma):
Some screenshots from iPad:
Watch the 3D tortoise on Aurasma:
Subscribe to my channel to watch the animation in augmented reality: