I’ve modelled the Fell Beast in Maya, ZBrush and Photoshop.
The requirements were:
– about 18.000 tris;
– texture, normal map and specular of 1024 x 1024 px (in this video I’ve used 4096);
Rendered in maya, mental-ray with ambient occlusion.
Some renders and screenshots from the viewport in Maya:
The beast on Aurasma, Android and iPad: |
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