This week I’ve started to model one my old idea of a “robo-mutant” character, I’ve called it: Apocalypse.
At the beginning I was thinking to model it in low poly and make it suittable for some game engine, but in the end I changed my mind and decided to model it in Maya in high poly, I’ll use ZBrush just for sculpting the body.
Here is just a rough draft of what I’ve in mind, and the beginning of the 3D model.