My first character using ZBrush for painting color, normal map and reflection,
I’ve used the shader subsurface scattering of mental-ray to render the skin.
Textures made by ZBrush:
Body:
Diffuse map – Normal map
Specular map – Subsurface scattering map
Tongue:
Diffuse map – Normal map
Teeth Up and Down:
Palate:
Eye: